[wpn_abakan]:weapon_probability,default_weapon_params,wpn_abakan_sounds
GroupControlSection					= spawn_group
$spawn								= "weapons\abakan"		; name and section in level editor
$npc								= on
$prefetch							= 8
scheduled							= off					; option for ALife Simulator
cform								= skeleton
class								= WP_AK74				; class of the weapon that corresponding to CPP class
description							= str_wpn_abakan_descr
parent_section              = wpn_abakan


ef_main_weapon_type					= 2
ef_weapon_type						= 7

kind                                     = w_rifle
repair_type                              = weapon
weapon_class                             = assault_rifle
tier									 = 3

;-------------------------------------------------------------------------------
inv_name							= str_wpn_abakan			; name in inventory
inv_name_short						= str_wpn_abakan

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 5
inv_grid_y         = 16

upgr_icon_x							= 591
upgr_icon_y							= 741
upgr_icon_width						= 292
upgr_icon_height 					= 116

kill_msg_x							= 119
kill_msg_y							= 199
kill_msg_width						= 93
kill_msg_height						= 32

;-------------------------------------------------------------------------------
cost								= 6000					; the price of the item
inv_weight							= 3.85
hud									= wpn_abakan_hud
visual								= dynamics\weapons\wpn_abakan\wpn_abakan.ogf

        upgrades                    = up_gr_firstab_abakan, up_gr_seconab_abakan, up_gr_thirdab_abakan, up_gr_fourtab_abakan, up_gr_fifthab_abakan
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_abakan

ph_mass								= 4

;-------------------------------------------------------------------------------
ammo_class							= ammo_5.45x39_fmj, ammo_5.45x39_ap	; name of the ltx-section of used ammo

startup_ammo						= 90
ammo_current						= 180
ammo_elapsed						= 30					; obsolete
ammo_limit							= 210
ammo_mag_size						= 30					; clip (magazine) size

fire_modes							= 2, -1
cycle_down 							= false

grenade_class						= ammo_vog-25

grenade_vel 						= 73.5
launch_speed						= 73.5
hand_dependence						= 1
single_handed						= 0

;-���---------------------------------------------------------------------------
hit_power            = 0.35, 0.35, 0.35, 0.35
hit_impulse          = 100    ; size of physic impulse by bullet
hit_type							= fire_wound			; [] type of the wound
fire_distance						= 4100					; maximum fire distance that bullet can fly
bullet_speed						= 900					; starting bullet speed
rpm									= 600					; max round per minute
rpm_mode_2 							= 1800
rpm_empty_click						= 200

use_aim_bullet						= true					; �������������� �� ������ ������ ����
time_to_aim							= 0

misfire_probability        = 0.005 ;����������� ������ ��� ������������ ������  !!!old - now not working
;������������, ��� ������� ���������� ���� ������
misfire_start_condition		= 0.6
;����������� ��� ������� ���� ������ ���������� �����������
misfire_end_condition		= 0.1
;���� ������ ��� ����������� ������ ��� misfireStartCondition
misfire_start_prob	     	= 0.0037
;���� ������ ��� ����������� ������ ��� misfireEndCondition
misfire_end_prob	     	= 0.05
;���������� ����������� ��� ��������� ��������
condition_shot_dec      	= 0.0006
;���������� ����������� ��� �������� ��������
condition_queue_shot_dec	= 0.00065

;-DOF---------------------------------------------------------------------------
zoom_dof							= 0.5, 1.0, 150
reload_dof							= 0.0, 0.5, 5, 2

;-���������---------------------------------------------------------------------
fire_dispersion_base    = 0.29 ;0.15        ;���� (� ��������) ������� ��������� ������ (������ �������� � ������)
fire_dispersion_condition_factor = 9        ;���������� ��������� � ��������� ��� ������������ ������

dispersion_start					= 2

base_dispersioned_bullets_count		= 2 					; ���������� ����, ������������ � ������� ���������� ��� ������
base_dispersioned_bullets_speed		= 900					; ��������� �������� ����, ������������ � ������� ���������� ��� ������

control_inertion_factor				= 1.4f
crosshair_inertion					= 6.85

;������
cam_return				 = 0
cam_relax_speed          = 10     ;�������� �������� � �������� ���������
cam_relax_speed_ai       = 360
cam_dispersion           = 0.8     ;���������� ���� (� ��������) � ������ ���������
cam_dispersion_inc       = 0.4      ;���������e cam_dispersion � ����v� �v�������
cam_dispersion_frac      = 1.0    ;����� ����� ���v������ �� cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle            = 50.0       ;����������v� ���� ������
cam_max_angle_horz       = 50.0      ;(degree) maximum shot horizontal degree
cam_step_angle_horz      = 0.5    ;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 2.0
PDM_disp_accel_factor 		= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 		= 1.0


zoom_cam_relax_speed         = 10	    ; scope & ironsight
zoom_cam_relax_speed_ai      = 360
zoom_cam_dispersion          = 0.7
zoom_cam_dispersion_inc      = 0.35
zoom_cam_dispersion_frac     = 1.0
zoom_cam_max_angle           = 50.0
zoom_cam_max_angle_horz      = 50.0
zoom_cam_step_angle_horz     = 0.5


;- for AI ----------------------------------------------------------------------
min_radius							= 30					; [] for AI
max_radius							= 50					; [] for AI

holder_range_modifier				= 1.00					; �� ������� ��� ������������� eye_range
holder_fov_modifier					= 1.00					; �� ������� ��� ������������� eye_fov

;-------------------------------------------------------------------------------
slot								= 2						; // secondary
animation_slot						= 2						; type of the animation that will be used

position                = -0.026, -0.178, 0.0
orientation             = 0, 0, 0


fire_point				= -0.0,0.228,0.713
fire_point2             = -0.0,0,153.608

flame_particles         = weapons\generic_weapon05
smoke_particles         = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01

shell_point             = 0.120000,0.000000,0.070000
shell_dir               = 0.0, 0.0, 0.4
shell_particles         = weapons\545x39

;-STRAP PARAMETERS--------------------------------------------------------------
;�� ����� (��������)
strap_position						= -0.26,-0.11,0.25		; position (offset) and orientation of the weapon when it is strapped
strap_orientation					= -15,-9,110			; (3rd person view in degrees)
strap_bone0							= bip01_spine2
strap_bone1							= bip01_spine1

light_disabled						= false
light_color							= 0.6,0.5,0.3
light_range							= 5
light_var_color						= 0.05
light_var_range						= 0.5
light_time							= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 2						; 0 - no addon
silencer_status						= 2						; 1 - permanent
grenade_launcher_status				= 0						; 2 - attachable

zoom_enabled						= true					; (on,off)zoom mode (right mouse button)
zoom_rotate_time					= 0.25
scope_zoom_factor = 0					; fov for zoom mode

scopes_sect							= wpn_abakan_addon_scope_green
scopes								= pso, pso_blue

grenade_launcher_name				= wpn_addon_grenade_launcher	; section name for the attachable grenade launcher
grenade_launcher_x          = 116		; offset in inventory icon
grenade_launcher_y          = 18

silencer_name				= wpn_addon_silencer	; section name for the attachable silencer
silencer_x                  = 232		; offset in inventory icon
silencer_y                  = 9

;silencer_hit_power 				= 0.45, 0.45, 0.45, 0.45
;silencer_hit_impulse	 			= 10
silencer_fire_distance 				= 850
silencer_bullet_speed	 			= 290

;silencer_flame_particles			= weapons\generic_weapon01
silencer_smoke_particles			= weapons\generic_shoot_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time					= 0.2

[wpn_abakan_hud]:hud_base
zoom_hide_crosshair        = true
attach_place_idx           = 0
item_visual                = dynamics\weapons\wpn_abakan\wpn_abakan_hud.ogf

hands_position				= -0.1,-0.165,0.085
hands_orientation			= 2,2,0
hands_position_16x9			= -0.1,-0.165,0.085
hands_orientation_16x9		= 2,2,0
item_position				= 0,0,0
item_orientation			= 0,0,0

shell_point                 = 0,0,0
shell_dir               	= 0.0, 1.0, 0.0
shell_bone                	= gilza

fire_point					= 0,0,0
fire_bone                   = muzzle
fire_point2                 = 0,0,0
fire_bone2                	= muzzle_gl

anm_show						= abakan_draw
anm_hide                		= abakan_holster
anm_idle                		= abakan_idle
anm_idle_sprint         		= abakan_idle_sprint
anm_idle_moving         		= abakan_idle_moving
anm_idle_moving_crouch			= abakan_idle_crouch
anm_shots               		= abakan_shoot
anm_reload              		= abakan_reload
anm_reload_empty        		= abakan_reload_empty
anm_idle_aim            		= abakan_idle_aim
		
anm_switch              		= abakan_idle_aim_w_gl          
anm_switch_g            		= abakan_idle_aim_w_gl          
anm_bore                		= abakan_idle_aim
		
anm_hide_w_gl           		= abakan_holster_w_gl
anm_show_w_gl           		= abakan_draw_w_gl
anm_idle_w_gl           		= abakan_idle_w_gl
anm_shots_w_gl          		= abakan_shoot_w_gl
anm_reload_w_gl         		= abakan_reload_w_gl
anm_reload_empty_w_gl   		= abakan_reload_empty_w_gl
anm_idle_w_gl_aim       		= abakan_idle_aim_w_gl
anm_idle_sprint_w_gl    		= abakan_idle_sprint_w_gl
anm_idle_moving_w_gl    		= abakan_idle_moving_w_gl
anm_idle_moving_crouch_w_gl    	= abakan_idle_crouch_w_gl
anm_bore_w_gl           		= abakan_idle_aim_w_gl

anm_show_g              		= abakan_draw_w_gl				
anm_hide_g              		= abakan_holster_w_gl				
anm_idle_g              		= abakan_idle_w_gl				
anm_reload_g            		= abakan_reload_grenade
anm_idle_g_aim          		= abakan_idle_aim_w_gl			
anm_shots_g             		= abakan_shoot_grenade
anm_idle_sprint_g       		= abakan_idle_sprint_w_gl			
anm_idle_moving_g       		= abakan_idle_moving_w_gl	
anm_idle_moving_crouch_g		= abakan_idle_crouch_w_gl		
anm_bore_g              		= abakan_idle_aim_w_gl


aim_hud_offset_pos_16x9 = -0.121700,0.065000,-0.158000
aim_hud_offset_rot_16x9 = 0.035000,0.035000,-0.002000
gl_hud_offset_pos_16x9 	= -0.084,0.015,-0.1
gl_hud_offset_rot_16x9 	= -0.076,0.03275,0

aim_hud_offset_pos = -0.121700,0.065000,-0.158000
aim_hud_offset_rot = 0.035000,0.035000,-0.002000


gl_hud_offset_pos	= -0.084,0.015,-0.1
gl_hud_offset_rot	= -0.076,0.03275,0

lean_hud_offset_pos        = 0,0,0
lean_hud_offset_rot        = 0,0,0

lowered_hud_offset_pos					 = 0.145, 0.0, -0.06
lowered_hud_offset_pos_16x9				 = 0.145, 0.0, -0.06
lowered_hud_offset_rot					 = -0.05, -0.55, 0.4
lowered_hud_offset_rot_16x9				 = -0.05, -0.55, 0.4

[wpn_abakan_addon_scope_green]
scope_name 					= pso_green
scope_x                     = 36		; offset in inventory icon
scope_y                     = 1

[wpn_abakan_pso]:wpn_abakan
1icon_layer                              = pso
1icon_layer_x                            = 35
1icon_layer_y                            = 0

inv_weight                               = 4

hud                                      = wpn_abakan_pso_hud

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_owa_crosshair
scope_zoom_factor                                  = 40

scope_zoom_factor_alt             = 0
use_alt_aim_hud                   = true	

[wpn_abakan_pso_hud]:wpn_abakan_hud

        aim_hud_offset_pos          = -0.08,0,-0.2
		aim_hud_offset_pos_16x9		= -0.08,0,-0.2
        aim_hud_offset_rot          = 0.002,0.0002,0
        aim_hud_offset_rot_16x9		= 0.002,0.0002,0
		
[wpn_abakan_pso_blue]:wpn_abakan
1icon_layer                              = pso_blue
1icon_layer_x                            = 35
1icon_layer_y                            = 0

inv_weight                               = 4

hud                                      = wpn_abakan_pso_blue_hud

scope_status                             = 1
scope_dynamic_zoom                       = on
scope_texture                            = wpn_owa_crosshair_blue
scope_zoom_factor                                  = 10

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

[wpn_abakan_pso_blue_hud]:wpn_abakan_hud

        aim_hud_offset_pos          = -0.08,0,-0.2
		aim_hud_offset_pos_16x9		= -0.08,0,-0.2
        aim_hud_offset_rot          = 0.002,0.0002,0
        aim_hud_offset_rot_16x9		= 0.002,0.0002,0
